Game Rules Idaho Good Sam Organization

SPITE AND MALICE

TWO OR MORE PLAYERS

Three Decks of Playing Cards With Jokers

Deal one whole deck equally to each player face down. Excess cards go in the discard pile. Each player turns the top card up.

Combine the other two decks and deal five cards to each player
Turn four cards face up in the center of the table. Place the remaining deck in the center of the table.

Cut deck to see who goes first. High card starts the game by playing as many cards up from any of the four cards in the center of the table. Example, Ace,2,3,4,5,6,7,8,9,10,J,Q,K or Joker. Jokers are wild and can be played at any time. After player plays all he/she can, they can choose to lay down one card from their hand in front of them. Players are allowed four different stacks in front of them. Players stacks go down. Example K,Q,J,10,9,8,,7,6,5,4,3,2,Ace.

Before playing always draw as many cards as you need to equal five cards in your hand. Play as many times as you can. Then lay down a card in front of you if you want or say go to next player.

Always play the top card in your stack first if you can. Then turn another card over and play again, and again if you can. Then play from your hand and your stack of four in front of you. You play as long as you can before laying down a card in front of you, which signals your turn is over.

When a K is played on a stack the pile is removed from the table to be later reshuffled and used again. That space on the table must start with an ACE or Joker.

The first person to play all his cards face down is the WINNER!


© 2022 - All Rights Reserved
Webmaster: Jerry Robertson